Game Architecture, Tools, and Engine Specialist. I love building engine components, libraries, SDKs, and tools used by the developers, designers, artists, and players. I’m great at taking or gathering requirements, designing and building the engine components, then adding the user interface for the tools. Maintainability, usability, reliability, reusability, and designing for future expansion is important to me. The users are very important to me. Building things that help people to work efficiently and accurately without frustration makes me happy. I like challenges, learning new things, and enough work to never let me get bored.